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Home rips

Started by pkk, November 14, 2002, 10:21:59 PM

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pkk

Hey everybody,

today I saw Blue commanding. A Base was at risk, no rip avaible there, so I riped home. What I had to see? The riped in front of the red bay?

It saves 10-20 secs if you build the home rip in front of the green bay, specialy BIOS (pods). It takes much time to turn you ship to enter the base.

PS:
If you play Sup, expand with Teles, they are much cheaper than OPs, with 8 secs riptime they rock. ;)
OPs have a better scanrange, but some probes can do this job, too.

Bierfuizl

There´s always the choice between ops and rips.

Best situation: You have enuff money to build both.

Rips are good for their lower cost and sig.

Ops are good because you can launch straight away. Miners can dock at them. Vs tac a rip & ref strategy can cost you miners. With ops they can be defended more easily.

But even with EXP it can be better sometimes to sneak a rip const to a sector and then let an op const follow later on.

Always depends on several factors...
<many innocent doves killed by new forum>

Snack_SF

Rips are much better if you are planing the supremacy tech tree.

The good:

- when you build one, the new one can rip right to it and build in a very far sector, very fast
- it gives you incredible flexibility to defend everything within just a few seconds time, cause your whole grup can just rip to defend another sector
- it gives you great flexibility to attack, cause if you get seen in your bomber, you can just rip to a sector on entirely different side of the map
- you can basically pop up everywhere and intercept any enemy constructor spotted in a very short period of time
- with IC it also picks up your pod, miners can rip to it and it's immune to galving (=insane)
- you can keep a pair of caltrop and drone in home sector the whole time, then when you receive bomber warning you just order them to rip to that sector with tele, giving you an instant aleph defence
- pair it with a ref for instant miner D; note that refs will give you money faster then with the outpost, cause miners don't have to dock and turn and whatsoever
- when you got tele in important sector, you can instantly reinforce it with another outpost next to it, or even a tech base to get rid of those nasty galvers
- basically all offensive crafts will benefit much more from teles then from outposts
- it's cheap

The bad:

- if enemy goes galver happy, you are screwed but you can still reinforce that important sector with op or tech base in a blink of an eye

The ugly:

- tac (especially giga tac), IMHO the most unbalanced tech from the dawn of the Allegiance; if you are unable to kill their tactical laboratory with your bomber, you are in a world of hurt; your teles will all die in like 5 minutes and you'll be left playing with nothing but home sector, if even that

So, what's that outpost for anyway?

- Well, it gets your pods and that's the most important thing it does compared to teleport. Of course if you opt for IC, Giga or Bios, scratch that one
- Op can hide your miners from enemy hands, so you should build one or two to act as a nexus for your miners. Again irrelevant for the allmighty IC.
- It can get you money from miners and you don't need to mess around with 2 structures for it
- You can defend with interceptors. Of course, if you go exp, that's imperative.
- If you need to expand fast, you'll need it cause you can't have 2 tele cons running about


Conclusion

I've played a lot of squad games since I joined Steel Fury and we rarely lost a game with IC supremacy. In fact, SF was the best supremacy team on AZ and we always went IC sup. The fact is that everyone knew we were going supremacy and were unable to defeat us speaks volumes of supremacy power(and teles) as a tech tree.

Grimmwolf

Nice summary, Snack. :)

Hmm, our last two squadgames were IC Supremacy, Starbase, we won both.. :D
I love teles and the flexibility you gain with your bomber. You get eye, you rip. You get eye again, you rip. That makes defending pretty difficult.. :)
When I bomb, I usually select two targets. I launch from a froward op, start the run towards the enemy. Should I get the eye, or should I see the defenders launch in their ints, I wait until they are close or already camping, then I rip to the secondary target. The enemy now has to dock and start a fresh camp. It is a very successful tactic and gives the commander more time to expand. (Sometimes there is a new Tele to rip to, because the bomber occupied the enemy for a long time)

Snack_SF

That was fast Grimm :)
Glad to hear you kicked some ass.

pkk

If AM get sometimes finished...

Effix Teleports are Refs and Tele in one building. Miners can unload thier He3 and your Ships (Figs, SF, HvyWarlords, ...) can rip in.

I can't with until Effix is released. ATM, no test server is up. :(